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Vampire Wraith
Vampire wraiths
VampireWraith
A Vampire Wraith in Legacy of Kain: Soul Reaver.
Introduced in Legacy of Kain: Soul Reaver
Race Wraith
Eras Soul Reaver era
Abilities 'Draining Leash', Hover
Plane Spectral Realm
Appearances Legacy of Kain: Soul Reaver

Vampire Wraiths are a Spectral Realm enemy class that feature in Legacy of Kain: Soul Reaver. The wraiths represent the Souls of deceased vampires whose vampire nature has adapted to the Spectral Realm, allowing them to feed on souls. They are the most dangerous Spectral enemies encountered by Raziel in Soul Reaver.

RoleEdit

The Vampires of Kain's empire in the Soul Reaver era were particularly hardy and usual methods of killing them would only result in temporary incapacitation - only when their souls were devoured would the vampire completely 'die', demonstrated by their bodies turning to ash or completely disappearing. Vampire wraiths are the souls of vampires whose bodies have been put into a death state but not completely killed. While in their death state their souls wander the spectral realm until their vampiric natures adapt to that plane, with them changing from Blood drinking to Soul devouring and using the 'Draining Leash'.[SR1][1]

Rather than being glowing orbs of energy (as with ordinary souls) vampire wraiths have an actual solid spectral form that doesn't glow, meaning they have officially become creatures of the spectral plane. Like the Sluagh when completely weakened their solid form will become transparent and when that happens any soul-devouring creature can consume them whole.

Vampire Wraith are first encountered by Raziel as he enters the Necropolis to find Melchiah in the Necropolis chapter, where he is warned of them and their attributes by the Elder God. Thereafter vampire wraiths can be found wandering the Spectral Realm, often appearing in more dangerous areas and locations, such as in boss encounters. Sometimes the wraiths can be found along with a corresponding 'dead' body in the Material Realm that represents their corpse. If the cause of death is then removed the wraith is able to reinhabit its corpse and become a dangerous Revived vampire, bringing with it the advantages of its Spectral existence, alternatively consuming the wraith will dispose of their body.

NotesEdit

  • The Vampire wraiths and Revived vampires have a unique ability that uses a tether of spectral energy to drain health from Raziel. Hinted to be an adaption of their vampire natures to the Spectral Realm, the ability is never named or directly explained and is only vaguely described as a "drain" or "drawing"of Raziel's energy.[SR1][SR1-C4][2][3] The spectral band used by Dumah (and later Raziel) when Constricting appears to be similar and may be created using the same energy or directy adapted from this ability.[SR1][SR1-C9] Later in Legacy of Kain: Defiance similar spectral entities, the Archons, are seen using an almost identical ability named "Draining Leash" - this ability could be considered to be the same as was used by the vampire wraiths in Soul Reaver and may be a direct attempt to classify them as such.[DEF][4]
  • The exact process of becoming a vampire wraith is not seen in game, although it is described as an adaption to the Spectral plane. The change from a soul to a wraith is never observed and vampires that are killed and not devoured do not become wraiths automatically, suggesting that the change takes some time to learn. There a measure of dispute among the sources over this, with the US manual claiming that "If a vampire's body is destroyed on the Material Plane and its soul is not consumed, a Vampire Wraith is born on the Spectral Plane" - suggesting a more immediate change. However this is contradicted by the UK manual which describes them as "long-dead vampires" suffering a "long vigil". The latter version is backed up in game, with the Elder describing them as "fettered too long in the spectral realm" and no immediate changes observable.[SR1][SR1-C4][2][3]
  • According to Daniel Cabuco, the wraith's design was predominantly influenced by mummified bodies and Alan Lee's paintings of Nazgul:
" I realized that, actually, the less I showed of them, the better they would look, so I grabbed my book of mummified bodies and started riffing on the design from there. (yes, I have a book of mummified bodies.. doesn't everyone?!) Looking at death shrouds and wrappings,I then grabbed my old Frazetta book and looked up Death Dealer. Then that led me to look at Alan Lee's paintings of Nazgul. "
―Daniel Cabuco[5]

GalleryEdit

AppearancesEdit

See alsoEdit

ReferencesEdit

  1. Icon-Prima Prima Games / Mel Odom. Prima's Official Legacy of Kain: Soul Reaver Guide. (1999)
  2. Icon-SR1 Legacy of Kain: Soul Reaver manual (US version). Crystal Dynamics. (Eidos Interactive). (August 16, 1999) Download.
  3. Icon-SR1 Legacy of Kain: Soul Reaver manual (UK version). Crystal Dynamics. (Eidos Interactive). (August 16, 1999) Download.
  4. Icon-Prima Prima Games / JDP and Gerald Guess. Prima's Official Legacy of Kain: Defiance Guide. (2003)
  5. Icon-DCab Soul Reaver Questions at DCabDesign (by Raina Audron), post #2 (by Daniel Cabuco)

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