"This relic has infused you with the power to compress and manipulate space. As your symbiotic weapon, the Soul Reaver is also thus enhanced. You may focus and project an orb of kinetic energy to strike objects that are otherwise beyond your reach."
―Elder God[src]

Telekinetic Force Projectiles, also known as Force Projectiles, Force Bolts or simply Telekinesis, was a basic telekinetic ability acquired by Raziel in Legacy of Kain: Soul Reaver and used subsequently in Soul Reaver 2.


Telekinetic Force projectiles were first featured as an earned ability in Legacy of Kain: Soul Reaver, where the ability was apparently evolved with the telekinetic abilities of the vampire Turel and his clan, the Turelim, in the Soul Reaver era.[SR1] When Raziel ventured into the Tomb of the Sarafan in Chapter 6, he discovered and fought Revived Adult Turelim, the Tomb Guardian. After he defeated the guardian a relic appeared, which granted Raziel the ability to fire telekinetic projectiles.[SR1-C6] Once gained, the ability allowed Raziel to aim and shoot a bolt of compressed telekinetic energy when unarmed (used like regular the projectile attacks of standard weaponry), which could be used to interact with the environment by breaking windows or moving blocks and to temporarily stun enemies; though not kill them, unless knocked onto a nearby environmental hazard. The ability also upgraded the Wraith-blade in such a way that when armed with the Reaver, it would shoot similar Reaver Bolts - these were apparently stronger than the ordinary projectiles, but still lacked the ability to kill outright unless imbued with elemental Fire.[SR1][SR1-C6][1][2][3] Raziel would continue to use the ability throughout Soul Reaver, initially using it to move a far away block and reach a passageway to the Drowned Abbey.[SR1][SR1-C6][SR1-C7]

  • Soul Reaver 2 Force Projectile shot

Force Projectiles were retained in Soul Reaver 2 as an innate ability along with Reaver bolts. As before, Raziel could manually aim and shoot Telekinetic Force Projectiles to temporarily stun enemies or interact with certain objects or windows. If unarmed Raziel would fire ordinary force projectiles, but if armed with the Wraith Blade he would switch to firing Reaver bolts, several of which had their own special attributes.[SR2][4][5]

In Legacy of Kain: Defiance the telekinetic abilities of both Raziel and Kain are superseded and united as the common ability 'Telekinesis(TK)'. Raziel's TK is notably lessened and projectile based compared to Kain's, but would be upgraded by the death of Turel to become Enhanced telekinesis bringing Raziel's TK abilities level with Kain's. Reaver bolts were absent entirely. [DEF][6][7]



See alsoEdit


  1. 1.0 1.1 Wiki-Icon-SR1 Legacy of Kain: Soul Reaver manual (US version). Crystal Dynamics. (Eidos Interactive). (August 16, 1999) Download.
  2. 2.0 2.1 Wiki-Icon-SR1 Legacy of Kain: Soul Reaver manual (UK version). Crystal Dynamics. (Eidos Interactive). (August 16, 1999) Download.
  3. 3.0 3.1 3.2 Icon-Prima Prima Games / Mel Odom. Prima's Official Legacy of Kain: Soul Reaver Guide. (1999)
  4. 4.0 4.1 Wiki-Icon-SR2 Soul Reaver 2 manual. Crystal Dynamics. (Eidos Interactive). (October 31, 2001) Download.
  5. 5.0 5.1 Icon-Prima Prima Games / Demian Linn and David Hodgson. Prima's Official Soul Reaver 2 Guide. (2001)
  6. Wiki-Icon-DEF Legacy of Kain: Defiance manual. Crystal Dynamics. (Eidos Interactive). PC (November 11, 2003) Download.
  7. Icon-Prima Prima Games / JDP and Gerald Guess. Prima's Official Legacy of Kain: Defiance Guide. (2003)
  8. 8.0 8.1 8.2 Wiki-Icon-TLW Amplified Force Projectile at The Lost Worlds (by Ben Lincoln)
  9. Wiki-Icon-DC The Rahabim at Dark Chronicle (by Marie Tryhorn )
  10. Icon-DCab Soul Reaver questions at DCabDesign (by Raina Audron), post #2 (by Daniel Cabuco)