Swamp was a terrain type featured in Blood Omen: Legacy of Kain and Soul Reaver 2. The effects of swampy terrain on Kain and Raziel were different due to their differing immunity to water - however both had their progress slowed and were required to tread carefully to negotiaite it.
- Name: Swamp
- Category: Blood Omen terms • Soul Reaver 2 terms
- Introduced: • Blood Omen: Legacy of Kain (1996)
- Appearances: •
- Related Articles: Termogent Forest, Swamp (location), Water, Mist Form, Air Reaver (SR2), Ice, Lava
Swamp terrain was first seen in Blood Omen: Legacy of Kain the terrain notably made up a large portion of the Termogent Forest and would will damage Kain if he stepped from the greener paths into the darker more murky and watery sections - he was thus required to slow his progress and tread carefully to avoid being damaged by it. One method of negating the damage incurred by the Swamp was to change forms - with Mist Form able to withstand its effects without damage as it could over regular water. [BO1][BO1-C6]
The swamp terrain returned in Soul Reaver 2 in the eponymous Swamp region - itself hinted to be close the to previous Termogent Forest area. As Raziel was already immune to water, the swamp did not damage him as it had Kain, instead merely slowing his progress and forcing him to wade through it with difficulties. Raziel could avoid the effects of the swamp by jumping between the more solid areas and in combat he was unaffected - The effects of the swamp could also be negated entirely by wielding the Air Reaver which enabled Raziel to run normally through the swamp areas. As with other types of water, the swampy terrain had no effect in the Spectral Realm.[SR2][SR2-C3][SR2-C5][SR2-C7][SR2-C9]
Swampy and marshy terrain is not explicitly seen in further titles. The presumably swampy Termogent Forest is briefly glimpsed outside Vorador's Mansion, but it is seen only in cutsecenes and not shown clearly - in gameplay similar shallow water does not seem to have the same effect in the title.[DEF][DEF-C8]
- Unused dialgoue from Blood Omen: Legacy of Kain suggests that at one stage in its development, Kain was intended to gain immunity from the effects of the Swamp from a Blood fountain. Though the dialogue was recorded, no such Blood fountain was present in the final game.[BO1-Cut]
- The Blood Omen manuals suggest different methods to avoid dmage from the swamp. The Playstation manual suggests only the use of Mist Form, while the PC manual suggests using Mist or Wolf Form - it should be noted that Wolf Form does not actually negate the damage caused by the swamp; instead it merely allows Kain to move quicker through it.[BO1]
- The Swamp is acknowledged as a terrain type and labelled as "Swamp" in the manuals for Blood Omen and the Prima Guide as well as in dialogue and stage directions for the game.[BO1] It is not acknowledged in the Soul Reaver 2 manual, however the Prima Guide does acknowledge it as a terrain type - as does the former official site, dialogue and stage directions. There is however a complication, with a location - "the Swamp" - also titled with this moniker in official sources, with a blurred distinction in many sources between the terrain and the location and many sources alternating and acknowledging both the terrain and the area.[SR2][SR2-C3][SR2-C5][SR2-C6][SR2-C7][SR2-C9] The location itself seems to be just south of the Termogent Forest that appears in Blood Omen and bears many of the same hallmarks, including the use of Ignis Fatuus and lots of swampy terrain.[BO1][SR2]
- A number of similar terrain types exist, particularly in Blood Omen, although only the swamp terrain is acknowledged in manuals. Similar types of terrain observed in Blood Omen include several varieties of 'dirty water' - named in guides as "ooze","sewer water", "quicksand" or similar terms - behave almost identically to swamp terrain but are not explicitly named as such, with only the swamp terrain of the Termogent Forest acknowledged as such in dialogue or stage directions.[BO1][BO1-C6]
- A Number of other terrain types can be observed in Blood Omen though not all are explicitly acknowledged in Blood Omen sources and manuals: Grassy and muddy types are not distinguished from ordinary land, Water provides instant damage, swamp terrain is a mid way between water and land which provides more solid ground but still damages like water, 'dirty water' types behave almost identically to swamp and water terrains (whatever their contents are), Ice is solid and does no damage but can be very slippery, and lava causes extreme damage and cannot be crossed in any form without taking damage.[BO1]
- Though often used in a literal meaning, the usage of swamp-like and related terms can be used more figuratively in the series, with the Pillars of Nosgoth described in Soul Reaver 2 as "sink[ing] into a mire of decay, dragging all of Nosgoth down with them!"[SR2][SR2-C5]
- ↑ 1.0 1.1 1.2 1.3 1.4 Blood Omen: Legacy of Kain manual. Silicon Knights. (Crystal Dynamics). PC. (November 1, 1996) Download.
- ↑ 2.0 2.1 2.2 2.3 2.4 Blood Omen: Legacy of Kain manual. Silicon Knights. (Crystal Dynamics). Playstation. (November 1, 1996) Download.
- ↑ 3.0 3.1 3.2 3.3 Prima Games / Ian Osborne. Blood Omen: Legacy of Kain: Official Game Secrets. (1996)
- ↑ 4.0 4.1 Soul Reaver 2 manual. Crystal Dynamics. (Eidos Interactive). (October 31, 2001) Download.
- ↑ 5.0 5.1 Prima Games / Demian Linn and David Hodgson. Prima's Official Soul Reaver 2 Guide. (2001)
- ↑ Deleted Blood Fountains at The Lost Worlds (by Ben Lincoln)
- ↑ The Swamp: Crystal Dynamics. Legacy of Kain: Soul Reaver 2 (Eidos Interactive). (2001) The Swamp at the Official Soul Reaver 2 site (preserved at Dark Chronicle)