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This is a full transcript of the deleted dialogue from Blood Omen: Legacy of Kain. It has been adapted directly from extracted audio in the PlayStation and Microsoft Windows releases of the game and the pair of official Silicon Knights/Crystal Dynamics scripts hosted at The Lost Worlds as of 2012, with significant help from both Tenaya's general transcript at Nosgothic Realm and Ardeth Silvereni's unused dialogue transcript at Dark Chronicle.

Blood Omen: Legacy of Kain's deleted dialogue ranges from unused audio within the game's files, to lines which were apparently never recorded, nor included in the game. Alongside a host of minor lines and narration which remain unused or unimplemented, a number of cinematics were entirely cut, and their script directions are reproduced here. Some cinematics in the final product also deviate slightly from their descriptions in the script, but the differences are all sufficiently minor that they are instead compared in prose on their respective chapter's article instead. This page represents a gestalt of all available sources, none of which are fully comprehensive.

Omitted and featuring on separate pages are the general transcript (covering most of the game's dialogue), and miscellaneous dialogue (non-linear events which cannot be attributed to specific chapters).

TranscriptEdit

Cut Dark Diary scenesEdit

The following dialogue belongs only to cinematics which were cut from the game. It is entirely sourced from the edition of the cinematic recording script hosted at The Lost Worlds.

Act 1 – Kain KillEdit

This scene was intended to play in Welcome to Hell, as a bridge between "The Failure of the Circle" and "Kain in the Abyss". These three were supposed to form a single, long cinematic. They were instead split when this scene was replaced with the playable sequence where the player controls the human Kain in Ziegsturhl.

[A dark, ominous Nosgoth morning, rife with mist and fog. A bracing chill and scathing wind drifts among the darkened forests.
A path wends its way past gnarled trees, which hide more than can be seen.]
Kain: (screaming battlecry)
Vae victis!

Act 3 – For the Blood is the LifeEdit

This scene was intended to play in Chapter 1: Welcome to Hell, following Kain's battle for revenge against his assassins. It was entirely cut.

[Amidst the confusion of his battle with the assassins, the player is overtaken by the feral urge to feed. Just before the final blow is struck, the fledgling vampire tears out the throat of his victim.
The image of the flailing hands of the victim appears and the screen fades to black.
Whirling from the darkness, images of the Pillars and degenerate characters appear, shifting and fading. The images of Nupraptor the Mentalist and his mountain retreat are prevalent. A skull carved from the rock of a mountain, peering through the mist...]

Act 6 – (Game Screen – Escape from Malek's Bastion)Edit

This scene was intended to play in The Hunt for Malek, at the conclusion of the boss battle with Malek. It was entirely cut.

[The vampire tumbles down a long tortuous dust slide carved from rock. This sequence is a series of images from the vampire's point of view to cuts showing the vampire speeding past the camera.
At the end of the sequence, the vampire tumbles out of the dust chute, onto a thin mountain path. The vampire dusts himself off and walks down the path. It is a misty morning, and there is a long walk ahead...
Visual: Oh yeah, Malek's Keep blows up...]

Act 9 – The Objects Returned, Are Powers RestoredEdit

This scene was described as "an additional "joiner" scene to lead Kain to Willendorf", to be played at the Pillars of Nosgoth at some point. It was replaced with a playable sequence where Kain speaks to Ariel, although some of its dialogue was retained in the final game.

[Kain rediscovers Ariel while he is returning Circle tokens to the Pillars.]
Ariel: So, you have returned vampire? I see that you have taken your quest to heart.
Kain: Not for Nosgoth's sake, shade, for my own. It is the only way I can be rid of my curse.
Ariel: Then you should beware. The Legions of the Nemesis are on the march from the north, crushing all in their path. Weirstein and the Stahlberg have already fallen, Willendorf will be sure to follow... They must be stopped or all shall be lost...
Kain: How can one stop an army?
Ariel: You must unite the armies of Willendorf; they are the last Hope of Nosgoth. If not, all is lost...
[Fade to black.]


Cut in-game dialogueEdit

The following dialogue was cut from sequences and events which were intended to occur during gameplay. It is sourced from audio in the PlayStation and Microsoft Windows versions of the game, and from the NPC recording script hosted at The Lost Worlds. This portion of the transcript was made possible by previous efforts from Tenaya of Nosgothic Realm, and Ardeth Silvereni of Dark Chronicle.

The Legacy of Kain Wiki has included an annotation above each line of dialogue with information, or an educated guess, as to where it was intended to be played in the game. Many are based on trends observed within the listing of dialogues in the game's data files and the NPC recording script (lines for a particular character, location, or scenario are frequently grouped together).

Character: AnarcrotheEdit

[A line, probably cut from the scene where Kain first meets Anarcrothe, Bane, and DeJoule at Dark Eden:]
Anarcrothe: Fools!
[A line from a deleted scene between Kain's final flight to the Pillars of Nosgoth and the boss battle with Mortanius:]
Anarcrothe: You. You are the Circle's traitor.

Character: ArielEdit

[A line, probably cut from the scene immediately following Kain's first encounter with Ariel. First from the NPC recording script, second from unused audio:]
Ariel: The Circle of Nine draw their powers from the Pillars of Nosgoth. The decay of the Pillars is a manifestation of the deterioration of their minds. To heal the sickness, you must first destroy that which causes the disease.
Ariel: The Circle of Nine draw their powers from the Pillars of Nosgoth. The decay of the Pillars is the result of the deterioration of their minds. To heal the sickness, you must first destroy that which causes the disease.
[A line from the NPC recording script. Probably cut from events between Kain's journey to find the Oracle, and then to find Vorador:]
Ariel: Mind the Oracle's words.
[A line, probably cut from the closing moments of gameplay, in which Kain must choose whether to heal or damn the world:]
Ariel: Yes, Kain. The Necromancer spoke truth. For Nosgoth to be restored, one more must die. You are the Balance, Kain. Make your choice.

Character: Blood fountainsEdit

[Lines for fountains which do not appear in the game:]
Blood Fountain: Your vampiric abilities improve for our blood enhances.
Blood Fountain: The swamp will do you no harm for our blood preserves.
Blood Fountain: Your health is restored for our blood heals.
Blood Fountain: Your magic is restored for our blood heals.
Blood Fountain: Our blood enhances. Our blood preserves. Our blood heals. For the blood is the life.

Character: IrmokEdit

[A line, probably a cut follow-up to Irmok's only line in the final game:]
Irmok: Kill me now or leave me be – let destiny take its course...

Character: KainEdit

[A line, probably intended for the aftermath of Kain's revenge battle with his assassins:]
Kain (V. O.): As the last of the brigands fell, I leapt upon him, ripping his throat with my teeth and drank of the hot blood that gushed forth. As the torrent of blood ended, his body collapsed to the floor. I was forever changed... I knew what I had become.
[A line, possibly intended to be played on the approach to the Pillars:]
Kain (V. O.): The Pillars seemed darker now, less real.
[A line intended to be played upon returning Moebius's Hourglass to the Pillars. The Hourglass is the sole Pillar token whose return is not commented upon by Kain in the final game:]
Kain (V. O.): I placed the Hourglass of Moebius before the Pillar of Time.
[A line, probably intended to be played upon entering Avernus:]
Kain (V. O.): The city was deserted, save for an ominous silence.
[A line, probably intended for the encounters with Malek's warriors in Malek's Bastion:]
Kain (V. O.): Animate suits of Sarafan armor were all they were, spirits bound to metal and leather, clumsily going through the motions they were taught in life.
[Lines, probably intended for the encounters with the Oracle of Nosgoth/Moebius:]
Kain (V. O.): The old man looked more suited to the role of beggar than sage. How could this fossil be the revered Oracle of Nosgoth, trusted by kings and conquerors alike? Yet sometimes it takes a fool to be a wise man.
Kain (V. O.): The toothless old man sat stirring his meager broth. How could this flatulent old fool be the advisor to kings and conquerors, the lauded Oracle of Nosgoth?
[A line, probably intended for the aftermath of the Oracle's Cave events:]
Kain (V. O.): 'Twould seem that I must venture south to the Termogent Forest, to seek this Vorador.
[A line, probably intended for the aftermath of the Vorador's Mansion chess match sequence:]
Kain (V. O.): Vorador enjoyed his game. I was but a fledgling vampire to him – a child to be coaxed and baited. Vorador bore no ill towards his own kind, so long as I knew my place, he said, I would be safe.
[Unused reaction for the first event where Kain is poisoned. First version is shorter (from the PlayStation files), second is uncut (from the Microsoft Windows files):]
Kain (V. O.): Poison! The pain began to ebb, but I could still feel it gnawing at my body, and would for a time to come...
Kain (V. O.): Poison! Their blood was as tainted as their flesh. The pain began to ebb, but I could still feel it gnawing at my body, and would for a time to come...
[A line, probably intended for the scene where Kain first meets Anarcrothe, Bane, and DeJoule at Dark Eden:]
Kain (V. O.): I longed to do battle with the Ward once more, yet the numbers were against me. It was time to summon aid.
[A line, probably intended for the aftermath of Kain's first encounter with King Ottmar:]
Kain (V. O.): Willendorf's famed warrior elite, now reduced to nothing more than a search party, hunted south of the city for the Dollmaker's abode.
[A line, probably intended for the encounters with Elzevir's animated toys:]
Kain (V. O.): I thought their cloth arms could do no damage, 'til the magic that infused them ate into my flesh. It was as if the burlap was metal, and cut just as well, yet when I struck back the material yielded and folded around my blade. I had to find another way to destroy these things.
[A line whose context is unclear, but which was probably intended to accompany a puzzle encountered during Kain's search for Elzevir:]
Kain (V. O.): It looked like some sort of locking mechanism. The intricacies of its workings led down into the ground, and away from that chamber.
[Unused, alternate take on Kain's battle cry. Probably intended for use only at the Battle of the Last Stand:]
Kain: Vae victis!
[Lines, probably intended for the concluding moments of the Battle of the Last Stand:]
Kain (V. O.): The forces of the Horde would soon reach me. Of the artifacts I possessed, there was one which may provide escape.
Kain (V. O.): My fingers once more caressed the Time Streaming Device, and my body shifted along the stream of time.
[A line, probably intended for the aftermath of the boss battle with Mortanius:]
Kain (V. O.): Through the twisted plots and tangled schemes, truth emerged. I had thought myself manipulated by Moebius, yet it seemed the strings were held by another, more powerful puppeteer – my murder and my resurrection both arranged by Mortanius. The Necromancer had promised me vengeance. He had fulfilled his vow, at the cost of his own life.
[A line, probably intended for Kain's first entry to a human dwelling as a vampire:]
Kain (V. O.): The dwellings of the living are important to the vampire, of course, but one must be wary of how they are defended. The living can be ferocious fighters when they have need to be.
[A line, probably intended for Kain's Mausoleum, perhaps for a cut gameplay mechanic enabling Kain to rest and recuperate:]
Kain (V. O.): The grave gives shelter to a weary vampire. Within the shadows of this tomb, I may rest.
[A line whose context is unclear, but which was possibly intended to be played within Vorador's Mansion:]
Kain (V. O.): It is odd to read the ancient tongue after so many years. "Fatum Iustum Stultorum" – how apt.
[A line, probably intended for the aftermath of Vorador's Mansion:]
Kain (V. O.): And so I left, with the knowledge that Malek could be defeated – and with an ally. The only question was, with the bastion empty and vacant, where was Malek? I would again return to Ariel for an answer.
[Lines, possibly intended to be played when Kain's blood meter is low:]
Kain (V. O.): The longing I felt threatened to consume me. I ached and I hungered – but for what? And in that instant, sharp and sweet, came the call of blood.
Kain (V. O.): Revulsion fought with rapture, and yet beneath the horror lay desire. Hunger, insistent and urgent, relentlessly demanding more. For the blood is the life.
[A line, probably intended for the aftermath of the boss battle with Malek:]
Kain (V. O.): Frustration triumphed over honor, and the Sarafan unleashed his hatred upon me with a seething wall of destruction. It consumed his prison brick by brick, shattering columns and bringing the roof down upon us both.
[A line, probably intended to be played on the approach to Avernus:]
Kain (V. O.): The hell that raged on within the walls of Avernus had barred me entry. Fire and catastrophe were the city's guards. Perhaps Ariel had the key to those gates.
[A line, probably intended for preamble to the boss battle with Azimuth. First version is uncut (from the PlayStation files), second is shorter (from the Microsoft Windows files):]
Kain (V. O.): The Matriarch of Avernus – the Lady Azimuth – led an army of demons to ravage Nosgoth and let it fester with fire. Her magical planing skills summoned demons through runes inscribed in human blood.
Kain (V. O.): The Matriarch of Avernus – the Lady Azimuth. Her magical planing skills summoned demons through runes inscribed in human blood.
[A line, probably intended for the aftermath of the boss battle with Azimuth:]
Kain (V. O.): With the Matriarch dead, and her eye in my possession, I saw fit to return to the Pillars, and correct her corruption.
[A line, probably intended to accompany the event where Kain eavesdrops on William and Moebius. First version is shorter (from the PlayStation files), second is uncut (from the Microsoft Windows files):]
Kain (V. O.): So, Moebius was scheming to corrupt the leader of this fair land. If I were to kill Moebius, I'd have to visit the king himself – William the Just.
Kain (V. O.): So, Moebius, the defender of the Pillar of Time, was scheming to corrupt the leader of this fair land. If I were to kill Moebius, I'd have to visit the king himself – William the Just.
[A line, probably intended for the preamble to, or aftermath of, the boss battle with William:]
Kain (V. O.): So, the plot was unraveled. Through Moebius's vile corruption of time, the fair king William was granted the power to become the Nemesis, scourge of Nosgoth.
[Unused, alternate reaction for the first event where Kain encounters rain:]
Kain (V. O.): When rainfall comes, vampires are wise to move swiftly to avoid its acidic touch.
[Unused narration naming Kain's three inventory groups:]
Kain: Incantations.
Kain: Artifacts.
Kain: Weapons and Armor.
[Lines, probably alternate vista descriptions for each landmark:]
Kain (V. O.): Nupraptor's Keep lay in the distance. My powers of flight could hasten my journey to his dwelling.
Kain (V. O.): Malek's Bastion perched defiantly on the mountain top, black as night against the blanket of snow. The only recourse I had in reaching his lofty domain was in flight.
[Lines, probably alternate vista descriptions for Dark Eden. First version is shorter (from the PlayStation files), second is uncut (from the Microsoft Windows files):]
Kain (V. O.): Dark Eden lay cradled within the vile dome of energy.
Kain (V. O.): Dark Eden lay cradled within the vile dome of energy. The only entrance lay in flight.
[A line, probably intended for the aftermath of the boss battle with Mortanius:]
Kain (V. O.): And so, Mortanius the Necromancer, a member of the Circle as well. The Pillar of Death, a symbol of his powers and the gift he had seen fit to bestow upon me.
[A line, probably an alternate vista description for the Pillars of Nosgoth:]
Kain (V. O.): From the distance, I could see the Pillars – symbol of the Circle of Nine, proud defenders of Nosgoth. Mortanius had urged me to visit them. Who was I to reject such advice?
[A line, probably an alternate description for the Blood Gout spell:]
Kain (V. O.): When struck, my enemies' blood flows from their bodies to fill me with life. 'Tis a risk, yet the rewards are a temptation.
[A line, probably an alternate description for the DeJoule's Insulating Cloak item:]
Kain (V. O.): The cloak stank of burned air. It was fashioned from an alloy akin to lead, and woven into fine links. The cloak's lining was scorched and melted. It served as an insulator, made to protect DeJoule's colleagues from her deadly radiance, lest it char and burn them to withered, smoldering husks.
[A line, probably an alternate description for the Wraith Armor equipment:]
Kain (V. O.): This armor was spawned in the most impure of spirit forges, tempered from the seething agony of tortured souls. In darkness, its hold is strong, but in light, its power diminishes.
[Unused inventory narration naming Kain's forms:]
Kain: Bat Form.
Kain: Wolf Form.
Kain: Mask of Disguise.
Kain: Mist Form.
Kain: Beguile.
[A line, probably an alternate description for the heart of darkness artifacts:]
Kain (V. O.): I knew of the legend of Janos Audron – a vampire who exists as but a whisper in shadow and night. The hearts of his victims lay scattered through the realm, as a testimony to his hunger. These hearts of darkness restore vampiric unlife.
[Microsoft Windows variations of the cut inventory grouping narration:]
Kain: Incantations.
Kain: Artifacts.
Kain: Armory.

Character: Kain's assassinsEdit

[Lines, all probably cut from either of Kain's confrontations with his assassins:]
Brigand: Get 'em!
Brigand: Quick! He's the one!
Brigand: Just as we were told.
Brigand: We thought you were dead.
Brigand: His face! Gods, what evil has found you?

Character: MoebiusEdit

[A line, probably cut from a preamble to the scene where Vorador is executed by Moebius. This line accompanies Moebius's other dialogue, but is not included in the NPC recording script:]
Moebius: Behold! Vorador!

Character: MortaniusEdit

[A line from a deleted scene between Kain's final flight to the Pillars of Nosgoth and the boss battle with Mortanius. In response to Anarcrothe's "traitor" accusation:]
Mortanius: No, Anarcrothe, I am its Savior. The Circle was damned before my deeds. At the onset, I blamed Ariel.
She was the Balance of the Circle. She and Nupraptor with their love threatened us all. With their union, how could there be balance? Yes, I killed her.
But Nupraptor's vengeance – for me, 'twas both blessing and curse. His pain split my soul in two. Part of me shared his anguish, a grief so fierce it would destroy the world. And yet the other found revelation.
For the first time, through the haze of madness, I saw truth. The problem did not lie in one of us, it lay in us all. We are relics, old friend, remnants of an era long gone, seeking to play gods in a world that no longer needs one. Our death shall resurrect the world.

Character: VoradorEdit

[A very early line of Blood Omen: Legacy of Kain unused dialogue, seen on a concept sketch of Vorador included as bonus material in Legacy of Kain: Defiance:]
Vorador: Did you honestly believe that you were the only vampire in Nosgoth? You are just a minor pawn, whose powers pale in comparison to mine. Oh yes, I am also a vampire. Your greatest flaw, my good fellow, is that you have a soul. You have a conscience that hinders your hunt to survive. I do not have that problem. I kill for fun.
[Lines, all probably cut from the deleted chess match event in Vorador's Mansion:]
Vorador: Call yourself a vampire, do you?
Vorador: I've dined on RATS more dangerous than you!
Vorador: Why pretend, child? Face your fate as a mortal!
Vorador: Aye, you are a great pretender, little one!
Vorador: Oh ho! So there IS fight in you after all! Heh heh.
Hmmm, perhaps there is more to you...
Vorador: You have much to learn Vampire, but you have earned my hospitality. Come! You shall sup at my table this eve!

NPCs: General and Disguise/Beguile dialogueEdit

[A line for blacksmiths from the NPC recording script, without accompanying audio:]
Blacksmith: I'll shoe your horse for 20 kronah.
[Lines for "city guards, hostile" from the NPC recording script, without accompanying audio:]
City Guard: Go get help! Vampires are tricky ones!
City Guard: I'll get the stakes, you get the oil; we will be rid of them yet!
[Lines for "citizens" from the NPC recording script, without accompanying audio. Probably intended for characters in Stahlberg:]
Citizen: (weeping)
My poor wife...
Citizen: (weeping)
Father?
Citizen: Wolves dwell in the forests. It be dangerous there, for reg'lar folk!
[A line for "merchant" from the NPC recording script, without accompanying audio:]
Merchant: Any trinkets your heart desires! Special deal! Half price today...
[More lines for "city guards, hostile" from the NPC recording script, without accompanying audio:]
City Guard: Ye Gods, the dead walk!
City Guard: Avaunt demon, go from this place never to return.
[More lines for gypsies:]
Gypsy: Hail stranger, do ye seek the wise Oracle of Nosgoth in these barren mountains?
Gypsy: We have been told that his cave lies to the Northeast of our camp.
[More lines for "citizens" from the NPC recording script, most without accompanying audio. Probably intended for characters in Vasserbünde:]
Citizen: Some say that a great storm is coming. Ye'd better lay low 'till it's over!
Citizen: For wisdom you seek the Oracle of Nosgoth! Some say he dwells around here – I say he doesn't!
Citizen: By all the gods! Something is wrong with the world – I just can't place it.
Citizen: What will become of us?
Citizen: May the gods be on our side...
[Lines for "shopkeeper, hostile" from the NPC recording script, without accompanying audio:]
Shopkeeper: Get you away from here, demon!
Shopkeeper: Great gods!
Shopkeeper: By the heavens! A vampire!
[More lines for "city guards, hostile" from the NPC recording script, without accompanying audio:]
City Guard: Come men! Let's slay this dark beast.
City Guard: 'Tis but one petty vampire! Have at him, men!
[Another line for gypsies. First from the NPC recording script, second from unused audio:]
Gypsy: Them bastard brigands camp in the forest, I hear. Damn the lot o' them!
Gypsy: Those bastard brigands camp in the forest, I hear. Damn them all.
[More lines for "citizens" from the NPC recording script, most without accompanying audio. Probably intended for characters in Uschtenheim:]
Citizen: Beware the marsh monsters my friend! 12 feet tall and covered with green hair! I've seen them!
Beware!
Citizen: 'Ware the Monster of the mere...!
Citizen: Ahh, a wheat blight lost me my crops this last harvest. Now my family eats poisoned bread because of this accursed weather!
Citizen: Hail, snow, wind, rain! When will the gods end it all and send hot lava?
Citizen: Stranger... beware. Strange people, possessed by some kind of magic, stalk us at night. You'd best be in before nightfall.
Citizen: There be evil ways about the evening now'a'days... strange magic, there is... we have spotted many witches nearby!
Citizen: Will you not join us, friend... join us in the witch hunt?
Citizen: Ah... yes... the witches' coven IS nearby... they pray to a dark god lost even to legend.
Citizen: People have disappeared as of late... rumor has it that the dark being the witches pray to possesses the good people of our city to do its bidding.
[A line for "tavern/barkeeper":]
Barkeep: A tankard of fine ale, perhaps, milord?
[Another line for "city guards, hostile" from the NPC recording script, without accompanying audio:]
City Guard: Stop! We shall not let your unholy kind infest our city!
[More lines for "citizens" from the NPC recording script, without accompanying audio. Probably intended for characters in Coorhagen:]
Citizen: I'm not dead yet!
Citizen: Cheers, stranger!
[Lines for "butcher" from the NPC recording script, without accompanying audio:]
Butcher: I ate them, I did! They said I was mad... I showed them who was mad...
Butcher: Sunnvobeetch! Peece of sheeeet job, I quit! I keeeeeEEEEEeeel you! Steeeenking vampire!
Butcher: What'll it be? A leg O'mutton, or a side of beef?
Butcher: I got the finest meat in all of Nosgoth!
[More lines for "city guards, hostile" from the NPC recording script, most without accompanying audio:]
City Guard: There he is! Kill him!
City Guard: Hail to the King!
City Guard: The Lion's Protection on you, friend!
City Guard: Halt.
City Guard: For the Sarafan.
City Guard: Bow to King Ottmar.
City Guard: Back to the grave.
[Another line for "gypsies" from the NPC recording script, without accompanying audio:]
Gypsy: The trading caravans from Avernus didn't show this week. Awful, strange, you know.
[More lines for "citizens" from the NPC recording script, most without accompanying audio. Probably intended for characters in Avernus:]
Citizen: You'll never kill me! I am immortal!
(laugh)
Citizen: Begone demons! Before I slay you with my bare hands!
Citizen: Back to the underworld!
Citizen: Please... kill me...
Citizen: Help me... by all the gods, help me...?
Citizen: We must leave this place while we can!
Citizen: Demons are destroying the city! Flee!
Citizen: There is danger in the center of the city! Wild devils maraud there, killing the innocent.
Citizen: Our lady Azimuth has gone insane and summoned demon slaves to destroy us all!
Citizen: The Matriarch is possessed! Flee the city!
Citizen: I'm lucky to be alive. They attacked us! Demons from the Netherworlds...
Citizen: 'Tis the day of reckoning, to be sure! The gods have sent for us!
Citizen: I'd go back if I were you – we'll take care of the problem.
Citizen: Please disperse, there's nothing to see here...
Citizen: Fall back! We cannot destroy them with steel alone!
Citizen: Run! Vampire!
[Lines for wenches from the NPC recording script, two without accompanying audio:]
Wench: That'll be 50 kronah.
Wench: An ale or mead, milord?
Wench: My charms can be yours for 200 kronah.
[Lines for "women, panicked" from the NPC recording script, without any accompanying audio:]
Woman: Get thee away from here, demon!
Woman: Great gods!
Woman: By the heavens! A vampire!
[Lines for "succubi":]
Succubus: (Sensual/sexy female voices – husky with desire and lust. Each line should be said by a different voice.)
Do I not please you, my lord? Come, taste of my flesh...
Succubus: I can sense your lust, warrior. Take of me what you will.
Succubus: Such a beautiful body. Oh the pleasures the undead can bring...
Succubus: (succubus, on being turned down by Kain)
You fool. Hell hath no fury...
[Lines for Vorador's brides, probably cut from scenes in Vorador's Mansion:]
Bride: Be quick! Before Prince Vorador finds him! He is ours for the feasting!
Bride: Oh, come, love. Give us a little taste.
Bride: The blood of our own. 'Tis there anything sweeter?
["Additional lines" for undetermined characters from the NPC recording script, without any accompanying audio (some are duplicates of the "city guards, hostile" lines):]
NPC: Run! Vampire.
NPC: Get 'em.
NPC: Halt.
NPC: For the Sarafan.
NPC: Bow to King Ottmar.
NPC: Back to the grave.
[Other lines for undetermined characters, with no clear context:]
Unknown: Ring a round a' rosy, a pocket full a' posy, a-choos, a-choos, we all fall down.
Unknown: Remember, Kain. The Circle is core. Ok, ok, the Circle is core.
Unknown: Alas, Kain. You're core as well.
Unknown: Force them to their knees!

Preceded by:
None
Deleted dialogue transcripts
Wiki-Icon-BO1 Blood Omen: Legacy of Kain deleted dialogue
Followed by:
Icon-SR1 Legacy of Kain: Soul Reaver deleted dialogue

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