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Well, I keep meaning to do these more often and keep finding distractions to hold me off. So apologies for the now almost routine delays in my bigger round-ups. As usual, there have still been a lot of things going on. So without further ado, let's continue.
First off in late January we reached 1000 likes on our Facebook page. It may be a drop in the ocean compared to the number that visit the main website every day, but the Facebook page is still our main outlet for news and work summaries. So a big thank-you to everyone that has followed us.
As for updates on the website, there is still a lot of work going on in many articles - particularly in the areas of general and recurring terms with completed pages on the World map, Ignis Fatuus, Rotatable and movable objects and Permeable barriers - with completed pages on Wheels (formally titled 'valves') and Levers hailing a makeover and examination on the different switch mechanisms used in the games. In addition there are several other comp…Read more >
|Blood Omen (1996)||Soul Reaver (1999)||Soul Reaver 2 (2001)|
|Blood Omen 2 (2002)||Defiance (2003)||Sixth game|
Permeable Barriers - also known by specific terms such as Gates, Barriers, Bars, Fences, Cracks, Grates and a number of other related terms - were permeable environmental barriers that could passed through using the Mist Form and Phasing through gates abilities in the Material and Spectral Realms respectively. These barriers were encountered in Blood Omen: Legacy of Kain, Legacy of Kain: Soul Reaver, Soul Reaver 2 and Legacy of Kain: Defiance and could be navigated by both Raziel and Kain in different realms.
A Defiance texture showing the portrait of Kain by Kory Heinzen as it appears in his mausoleum in the Spectral Realm. The original portrait was inspired by a similar real-world portrait of British colonial officer Frank Swettenham by the artist John Singer Sargent, with minor modifications. Three versions of the picture were ultimately used - The original showing the human Kain was seen in the Material Realm and would notably go on to feature in several games of the Tomb Raider series; the Spectral version notably grew fangs and showed Kain as a vampire; while the third was a background placeholder showing a partially evolved vampire Kain.