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Well once again we have the traditional waiting period. I had intended to post this in time for October, but well this has been a tough year and things have once again gotten away from me. Apologies for that. So what's been going on? Well although the community has died down a little since the cancellation of Nosgoth, time marches on and there are still a number of ongoing fan projects and work, news and other sources of interest for LoK fans:
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On the official side, GlyphX artist Boyd Lake has finally updated his website with his completed models for the vampires Dumah and Zephon as seen in the SR1 intro - these accompany those already released of Melchiah, Rahab and Turel. Denis Dyack has also been taking fans questions on Blood Omen: Legacy of Kain in a series of 'Deep Dive' videos, which are very informative on the origins of the series - these can be found in three parts 1,2 and 3 (or 2.2). Among the revelations is that there is apparently a legitimate way to access the HMCS Bitter thro…
|Blood Omen (1996)||Soul Reaver (1999)||Soul Reaver 2 (2001)|
|Blood Omen 2 (2002)||Defiance (2003)||Sixth game|
Soul Reaver 2 is a third-person action-adventure video game, developed by Crystal Dynamics and published by Eidos Interactive. Though initially released as an exclusive title for the PlayStation 2 in 2001, it was ported to Microsoft Windows later that year. It is the third entry in the Legacy of Kain series, and serves as a direct sequel to 1999's Legacy of Kain: Soul Reaver, picking up where the events of the previous game left off.
A Blood Omen: Legacy of Kain outdoor map featuring the hidden pirate ship the "HMCS Bitter". The Bitter was presumably a deleted area originally intended to feature as part of Blood Omen: Legacy of Kain - regular access to the area was removed for unknown reasons during the development of Blood Omen and the area remained unknown to the general public until 2010 when the Blood Omnicide team discovered the area in game files as part of their project to recreate Blood Omen in 3D. The area can be accessed in the final game using trainers, hacks or cheats to walk through the walls at the back of "Capt'n Bitter's Sudz" in Vasserbünde, although Denis Dyack has claimed it is possible to activate invisible switches to open access normally.