Legacy of Kain Wiki


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Chronicling the Land of Nosgoth since 2007
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  • Baziel

    Well, I keep meaning to do these more often and keep finding distractions to hold me off. So apologies for the now almost routine delays in my bigger round-ups. As usual, there have still been a lot of things going on. So without further ado, let's continue.

    First off in late January we reached 1000 likes on our Facebook page. It may be a drop in the ocean compared to the number that visit the main website every day, but the Facebook page is still our main outlet for news and work summaries. So a big thank-you to everyone that has followed us.

    As for updates on the website, there is still a lot of work going on in many articles - particularly in the areas of general and recurring terms with completed pages on the World map, Ignis Fatuus, Rotatable and movable objects and Permeable barriers - with completed pages on Wheels (formally titled 'valves') and Levers hailing a makeover and examination on the different switch mechanisms used in the games. In addition there are several other comp…

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Blood Omen (1996) Soul Reaver (1999) Soul Reaver 2 (2001)

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Blood Omen 2 (2002) Defiance (2003) Sixth game


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Rotatable and Moveable Objects, also known as Rotatable Objects, were a set of objects in the Legacy of Kain series that could be interacted with by rotating them, turning them on the spot or moving them around a location. Appearing in a number of different forms according to the environment, the objects were often a component of puzzles and could be seen throughout the series, with the rotating objects appearing most frequently in Soul Reaver 2 and Legacy of Kain: Defiance.

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Full body model of the vampire Dumah as seen in the Legacy of Kain: Soul Reaver opening video and featured on GlyphX artist Boyd Lake's website. All of the council members were sculpted and created by Boyd for the video, with their full body forms adapted from Raziel's. Each of the lieutenants has subtle indications of their evolution - with Dumah showing a mass of cracked skin or veins - perhaps signifying tougher, armored skin. Dumah also uniquely carries a spear, which hints at the weapon carrying background and rituals of his offspring.

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