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Well, I keep meaning to do these more often and keep finding distractions to hold me off. So apologies for the now almost routine delays in my bigger round-ups. As usual, there have still been a lot of things going on. So without further ado, let's continue.
First off in late January we reached 1000 likes on our Facebook page. It may be a drop in the ocean compared to the number that visit the main website every day, but the Facebook page is still our main outlet for news and work summaries. So a big thank-you to everyone that has followed us.
As for updates on the website, there is still a lot of work going on in many articles - particularly in the areas of general and recurring terms with completed pages on the World map, Ignis Fatuus, Rotatable and movable objects and Permeable barriers - with completed pages on Wheels (formally titled 'valves') and Levers hailing a makeover and examination on the different switch mechanisms used in the games. In addition there are several other comp…Read more >
|Blood Omen (1996)||Soul Reaver (1999)||Soul Reaver 2 (2001)|
|Blood Omen 2 (2002)||Defiance (2003)||Sixth game|
Switches are a simple contextual object seen throughout the Legacy of Kain series that can be interacted with allowing the operation of complex mechanisms. Switches generally have two distinct states of operation - usually corresponding to open/close or on/off - that can be 'switched' between to operate more complicated objects.
A Defiance screenshot showing the exterior of Kain's Mausoleum within the Cemetery in that game. The Cemetery was one of the areas that originally appeared in Blood Omen: Legacy of Kain that was revisited in Defiance. As with other revisited areas the layout and design of the area was revised and updated, with the architecture of the location influenced greatly by Roman catacombs and Spanish gravesites, and the mausoleum itself taking on a more classical curved look than its more gothic predecessor.