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Lake of the Dead

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"I, Raziel, was to suffer the fate of traitors and weaklings - to burn forever in the bowels of the Lake of the Dead."
―Raziel[src]

The Lake of the Dead was a large lake in central Nosgoth that lay south of the Oracle's Cave and Malek's Bastion, north of the Pillars of Nosgoth and the Sanctuary of the Clans, and on the northern edge of the Termogent Forest. The Lake was featured in Blood Omen: Legacy of Kain and Soul Reaver where it was seen in two different eras - the latter of which showed its erosion and collapse into a whirlpool known as the Abyss.

The lake was notable in earlier eras for being the location of the Stone Keep where Kain gained the Mist Form ability as well as the having an island which contained a teleporter to the secret-filled Lost City. In later eras the lake was used as an execution ground for Vampires and was the site of Raziel's execution and ultimately the womb of his revival as a wraith.

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BO1-Render-BatFlight-VoradorMansion

The view of Vorador's Mansion from the cliffs of the Lake of the Dead

The Lake of the Dead was a major body of water in central Nosgoth that served as a landmark and a playable location in both Blood Omen: Legacy of Kain and Legacy of Kain: Soul Reaver.[BO1][SR1]

The lake was first seen in the Blood Omen era during the events of Blood Omen as the fledgling vampire Kain crossed it in the chapter Vorador's Mansion as he made his way to the Termogent Forest in search of the refuge of the vampire Vorador. Reaching the northern banks of the lake, Kain discovered the Stone Keep that held the Mist Form ability and enabled him to float over water and swamp terrain unharmed. Using this ability he was able to cross the lake and the nearby swamp on his way to Vorador's Mansion. Kain could also explore the lake further travelling northwest to its apex where an island housed a megalith circle and a teleporter which led to The Lost City - an optional area containing most of the games Secrets. [BO1][BO1-C6]

Main article: Stone Keep
Main article: Lost City
SR1-Intro-168

Raziel's execution at the Abyss in the Soul Reaver introduction FMV

SR1-Abyss-Raziel

Raziel revisits the Abyss as a wraith

By the events of Soul Reaver in the Soul Reaver era A millennium and a half after the events of Blood Omen, the lake had changed drastically and had become home to a massive swirling whirlpool known as the Abyss, with the island worn away to little more than an execution platform used by the Vampire Clans of Kain's empire to punish traitors and weaklings. In this capacity it was seen in the opening of Soul Reaver as Raziel was executed from here, supposedly for evolving before Kain, with the sentence carried out by his brothers Turel and Dumah on Kain's order.[SR1][SR1-C1]

The Abyss was treated as something of a 'womb' of Raziel's rebirth as he was resurrected as a Soul devouring wraith by the Elder God in the underworld beneath the Abyss and sent to settle his vendetta against Kain, with centuries passing since his execution. Raziel returned to the surface and after passing the Sanctuary of the Clans, Raziel made his way back to the cliffs of the Abyss and found the whirlpool was largely unchanged in the passing years and he was able to use it as a landmark of sorts to get his bearings in the new Nosgoth, before travelling on to the territory of his clan.[SR1][SR1-C2]

The Lake and the Abyss then served as something of an initial hub area, allowing Raziel access to locations such as Raziel's clan territory, the Underworld, the Sanctuary of the Clans and the Human Citadel - with areas such as the Silenced Cathedral and the hub for the Ruined City and Oracle's Cave also positioned nearby. At any time Raziel could also jump down the abyss to the underworld, returning him to the Elder's chamber in the Underworld.[SR1]

Main article: Abyss

Design, Layout and ComparisonsEdit

When seen in the Blood Omen era in Blood Omen: Legacy of Kain in the chapter Vorador's Mansion the Lake of the Dead was a fairly inconspicuous body of water on the trail between the Oracle's Cave and the Termogent Forest. The trail led southward from the icy northern passes to a set of grassy canyons with a small amount of Trees and Spike plants. A fork in the trail led eastward to a clearing with a Bat beacons at the edge of a heavily forested region, while the main trail turned southwest, passing the nearby Stone Keep which held the Mist Form and a vista point from which Kain could view the Termogent Forest and the roof of Vorador's Mansion - and optionally use Bat Form to fly there.[BO1][BO1-C6]

The trail continued southwest to the lake itself, which effectively formed a natural barrier preventing Kain from reaching the Termogent Forest without taking damage and and forcing him to use Mist Form. At the time the Lake consisted of something of a 'Q'-shape with Kain arriving at the narrowest stretch in the southeast and crossing with the aid of a small muddy island containing a tree and a spike plant to the far bank where a pair of Gaseous flowers flanked the trail heading southwest to the Termogent Forest.[BO1][BO1-C6]

The main body of the lake to the northwest was hemmed in by a set of cliffs and housed a large island at the center with a megalith stone circle and a teleporter in the middle which led to the outskirts of the Lost City.[BO1][BO1-C6]

Main article: Stone Keep
Main article: Lost City

When seen in the Soul Reaver era of Legacy of Kain: Soul Reaver at least 1500 years later, the lake had heavily eroded becoming the massive whirlpool of the Abyss. Most of the lake had dried and the water level had dropped significantly, leaving only the northwestern area of the lake, and this was hemmed in by tall cliffs. At the center of the area formerly covered by the island a massive sinkhole had developed draining all of the water of the lake, which was fed by the steep waterfalls around its outer edge and a number of smaller waterfalls and streams coming over the cliffs. The island at the center was now featureless and was broken into two smaller sections either side of the sinkhole, each accessible from the outer edges by wooden bridges which spanned from breaches in the cliffs.[SR1][SR1-C1][SR1-C2]

Two versions of the Abyss were seen in Soul Reaver, with one seen in the rendered FMV 'Vampire Scourge' introduction cutscene and a slightly different version appearing in gameplay and gameplay-related cutscenes from 'Underworld' onward. It is unclear if the differences between the two were the result of behind-the-scenes artistic decisions taken by GlyphX and Crystal Dynamics or were in-universe and the result of several centuries of further erosion after Raziel's execution.[SR1][SR1-C1][SR1-C2]

The GlyphX FMV version of the Abyss appeared to be on a much grander scale, with islands, bridges, waterfalls and background all appearing to be much larger than the later interpretation. The pillars that remained of the islands appeared to be more rugged and rocky, as were the cliffs which were given a brown hue. The amount of water flowing into the sinkhole was much greater than the later version, giving the impression of a complicated swirling cascade of water. The background was also more detailed with a number of landmarks such as the pinnacle of the Silenced Cathedral and the Smokestack visible over the top of the cliffs. The water itself also seemed different, with more watery effects and a greenish hue to the liquid.[SR1][SR1-C1][SR1-C2]

Comparatively, the Abyss seen in gameplay seemed much smaller in scale, with the islands now close enough to be jumped across. Both bridges had fallen - although these could also be jumped across - and detailed rocky textures now seemed much smoother and dulled to greys rather than browns. The water level appeared to have receded even further, with less turbulent and more orderly, flatter water flow - this in turn meant that the edge of the bowl was more defined by the rocks underneath. The amount of water was still notable at the sinkhole which continued the swirling cascade seen before, although it was perhaps calmer, with a more blueish hue than had been seen previously. The same waterfalls and streams feeding the whirlpool were seen, although they too were notably calmer and less turbulent.[SR1][SR1-C1][SR1-C2]

Main article: Abyss

DevelopmentEdit

Soul Reaver Beta versions of the Lake of the Dead/Abyss area are largely identical to the retail version though they do demonstrate a number of minor touches that were added later in the design process or changed completely. For example, The beta versions lack the burning torches and the clan insignia flags on the walls, as well as the 'fence posts' at the end of the bridges. The Ruined City bridge is also changed with the far section completely missing and the near section raised to a higher angle with added collision detection so that it can be grabbed. Most of the area is also given an added green tint in the retail version (presumably using fog settings) that is not present in earlier versions, which makes the water and other textures appear grimier and dirtier. One of the earlier designs for Planar portals can also be found in the area.[SR1][1]

Perhaps the most noticeable change is that in the earlier versions the cutscene regarding the cataclysms in Kain's empire occurs as Raziel enters the Abyss area - where it appears at the Sanctuary of the Clans in the retail version. After this cutscene, the scene where Raziel regards the Abyss itself plays as Raziel walks to the edge of the whirlpool, whereas in the retail version that scene plays as soon as Raziel enters the area and walks across the first bridge.[SR1][1]

  • The Sanctuary entrance in retail
  • Raziel's clan territory entrance in retail
  • Ruined City hub entrance in retail
  • Ruined City bridge in retail
  • ... and in beta
  • ... and in beta
  • ... and in beta
  • ... and in beta
 

NotesEdit

  • The Lost City
  • The ruins in the Underworld
  • The Lake of the Dead is listed in Blood Omen files under the "Map 0001" designation which refers to general outdoor overland locations. The lake is split into two map areas, with "Map 0001 Sect 0032" being the main body of the lake with the island and Lost City teleporter, and "Map 0001 Sect 0032" containing the southeastern 'tail' of the lake and Stone Keep. The nearby Lost City and Stone Keep have their own designations for internal areas located at "Map 0007" and "Map 0022" respectively.[BO1][BO1-C6] There is no entry for the Lake of the Dead in the Developers' level select, with the nearby dungeon areas offering quickest access.[BO1][2] The Soul Reaver 'Abyss' version of the lake first appears as part of the rendered GlyphX introduction FMV and as such the area as seen at that stage only existed as a video and was not accessible in game.[SR1][SR1-C1] The in game version of the area could be accessed in the chapter 'Underworld', with the bottom of the Abyss and Elder's chamber appearing as the first room and Raziel able to access the top of the Abyss shortly after passing the Sanctuary of the Clans.[SR1][SR1-C2] The top in game area is labelled as "Cliff 1" in Debug menus and the bottom as "Under 1", under the "Cliff" and "Under" location headings respectively.[SR1]
  • In Blood Omen the teleporter leading to the Lost City was positioned on the island in the middle of the lake of the dead. Ruins in the underworld beneath the Abyss in Soul Reaver had led fans to speculate that the Lost City was directly beneath the Lake and that the lake had collapsed through and flooded the city beneath, although this was unconfirmed and developers simply indicated that the Lost City, Lake, Abyss and Underworld were connected.[3] It is ultimately unknown what caused the creation of the Abyss. Later comments by Daniel Cabuco have indicated the possibility that the Elder God may have been responsible for pulling the lake and it's contents down, presumably to hide or destroy the city - although he was careful to state he was unaware of the supposed connection between the locations.[4]
  • In earlier drafts of the Soul Reaver storyline, the Abyss was apparently originally intended to be located in the Lake of Lost Souls rather than the Lake of the Dead.[5]
  • The abyss warp gate
  • the underworld warp gate
  • At least two warp gates could be considered to be associated with the Lake of the Dead/Abyss. The first gate is between the Sanctuary of the Clans and the Abyss and bears an image of a spiral (presumably indicating the whirlpool itself) between the island cliffs used to execute Raziel - this may indicate that the spirals used throughout the series may be thematically inspired by the whirlpool of the Abyss. Another gate that may be considered related is the initial gate in the underworld which is positioned a short distance away from the Elder's chamber in the underworld beneath the Abyss.[SR1][SR1-C2]
  • The Abyss in gameplay features two bridges that cross to the central islands, with one of these, which leads to the Ruined City hub, fallen and unusable - effectively preventing access to that area until Raziel could swim. The earlier FMV shows only one bridge (from the Sanctuary of the Clans) and does not show any trace of a bridge on the far bank of the lake.[SR1][SR1-C1][SR1-C2]
  • Although the Lake and the Abyss are not featured in later games they loom large in later stories as the womb of Raziel's resurrection as a wraith - as such they are mentioned, directly or indirectly, several times in both Soul Reaver 2 and Legacy of Kain: Defiance.[SR2][DEF] Along with this, they were both mentioned in the same way in the background story to the multiplayer spinoff Nosgoth.[6][7]

See alsoEdit

ReferencesEdit

  1. 1.0 1.1 Wiki-Icon-TLW Beta Comparison - Graphics at The Lost Worlds (by Raina Audron)
  2. Wiki-Icon-TLWBlood Omen Developers Level Select Page at The Lost Worlds (by Ben Lincoln).
  3. Icon-Eidos Warp's answers from Amy at the Eidos Forums (by Blincoln)(Preserved at the Legacy of Kain Master Interview Archive on the Square Enix Forums)
  4. Icon-DCab The Connection between the Lost City and the Abyss at DCab Design (by Jake Pawlowski/Daniel Cabuco)
  5. Wiki-Icon-TLW Early Versions of The Story at The Lost Worlds (by Ben Lincoln)
  6. Vampires at Tales of Nosgoth (by George Kelion)(preserved from the official Nosgoth site)
  7. Sentinel at Tales of Nosgoth (by George Kelion)(preserved from the official Nosgoth site)

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