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The Fire Reaver augmentation
Soul Reaver 2 cut ability
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Introduced in N/A (cut ability)
Classification • Cut ability
Wielded by Raziel (player)

The Fire Reaver augmentation was an upgrade for the Fire Reaver originally planned to feature in Soul Reaver 2 alongside six other Reaver augmentations. It was not included in the finished product.

BackgroundEdit

Discussing abilities planned for Raziel to earn in a May 2000 interview concerning Soul Reaver 2, Amy Hennig commented on the development of the Wraith Blade enhancements "right now there's seven elemental Reaver enhancements that you can find, that you have to find. This is stuff that we wanted to have in the first game, but there was just too much, we couldn't do it all. So things like Earth Reaver, Air Reaver, Water Reaver, Fire Reaver, that kind of thing. There's seven of those, and then seven enhancements of those enhancements." as well as confirming the presence of "nine additional spell-type things" She caveated this information, saying it "could change", "based on our schedule and what we're going to have to adjust as we go".[1] Later previews in the August 2000 issue of Electronic Gaming Monthly added: "You'll find seven reaver augmentations that bestow special charge-up moves. Find the Fire Reaver augmentation and you can cast a ring of fire by holding the attack button. The Dark Reaver augmentation gives you temporary invisibility, the Light Reaver power-up will illuminate an entire room and blind light-sensitive enemies, etc."[2][3]

The final version of Soul Reaver 2 incorporated no side-quests - neither the "spell-type things", nor the Reaver augmentations intended for Raziel to obtain - and only four of the seven planned Reaver enhancements made an appearance (though the Fire Reaver was among them).[SR2] A remnant of the augmentations remains in the retail version as the invisibility effect of the Dark Reaver augmentation can be activated with cheat codes, but none of the other augmentations was present and it is unknown how much the effects were realized before being cut, as well as how and where they were intended to be gained[3] (though the Fire augmentation presumably required the Fire Reaver to be gained first).

Legacy of Kain: Defiance would feature the return of the charging and augmentation effects as part of the regular powers of the permanent Fire Reaver, without having to be gained separately.[DEF][3] As such, Raziel could use the mechanic of Feeding the Reaver to charge and enable the Reaver to perform Charged attacks and Reaver spells, with the Fire Reaver having several pyrokinetic abilities including a Charged Attack and a Reaver Spell that set enemies on fire and caused major damage.[DEF][4]

NotesEdit

  • The Reaver Spell of the Fire Reaver in Defiance (1)
  • The Reaver Spell of the Fire Reaver in Defiance (2)

AppearancesEdit

See alsoEdit

ReferencesEdit

  1. 1.0 1.1 Icon-IGN Soul Reaver 2: Director's Interview - PlayStation 2 Feature at IGN (by Douglass Perry), page 6
  2. 2.0 2.1 Electronic Gaming Monthly, August 2000 issue
  3. 3.0 3.1 3.2 3.3 3.4 Wiki-Icon-TLW Reaver Upgrades at The Lost Worlds (by Ben Lincoln)
  4. Icon-Prima Prima Games / JDP and Gerald Guess. Prima's Official Legacy of Kain: Defiance Guide. (2003)
  5. Wiki-Icon-TLW The Pillar Glyphs at The Lost Worlds (by Ben Lincoln)

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