|Unknown (Canyons Settlement)|
scenery inside the unnamed Canyons Settlement
|Introduced in||Blood Omen 2 (2002)|
|Status||partially destroyed (as of post-Blood Omen era)|
|Features||Sarafan Lord/Sarafan icon, Burning Gatehouse, Refinery, Cranes, Minecart Tracks, Nearby Sarafan Garrison|
|Inhabitants||Industrial workers (corpses)|
Kain first came across the settlement while exploring the Canyons, searching for the Seer's Cottage. On the outskirts of the settlement there was a large Sarafan symbol carved into the rock-face and a gatehouse that was on fire, allowing Kain's entry. Inside Kain found a single Lesser Demon, a large windmill and a track and locomotive which Kain was able to activate and use to travel, through a tunnel to the main settlement[BO2].
The main settlement was a large walled hamlet whose doors were barricaded, (presumably against Lesser Demon attack, although this seemed to have been ineffective as many Industrial workers corpses were found inside.), it also contained many industrial elements including two cranes, a conveyor belt and refinery, several carts and the same track and locomotive system Kain had used to travel there. The settlement also had several Glyph magic applications including a Glyph battery. Kain used the cranes to drop a large rock on a Glyph battery causing it to explode, destroying one of the walls and allowing Kain to escape the main settlement[BO2].
Following the tracks out of the main settlement, Kain found a set of Sarafan-banner decorated buildings, under heavy attack from Lesser Demons, who were easily overpowering the defending Sarafan Knights and Workers . These buildings appeared to be a "power station" (which fuelled the nearby Ward gates) and a fenced off 'barracks'. Deactivating the ward gates, Kain was able to travel down the trail to the Seer's Cottage[BO2].
- The Canyons Settlement shares some visual similarities with the concept art for Valeholm, though there is no confirmed link between the two and they are believed to be separate locations.
- The presence of several tracks leading into 'mineshafts' and the 'refinery and rock' puzzle in the main settlement suggests that the settlement may be involved in mining and ore extraction[BO2].
- Minor NPC Turo gives the closest to a proper name for the settlement, calling it "the garrison beyondthe abode ofthe the witch", his conversation with a Sarafan Knight also reveals that the main bridge across the Canyons has fallen and it is the usual access route to the settlement (hence it is the more heavily defended than the route Kain uses to enter). After going around the outside of the Canyons, Kain finds the other end of the fallen bridge by the settlement between the two ward gates next to the Sarafan buildings[BO2].
- It is unusual that the main settlement is covered in corpses, but there are no Lesser Demons seen around and the settlement is still barricaded. The fact there is a single Lesser Demon inside the walls of the burning 'outskirt gatehouse'[BO2] may imply that this was the entrance that the Lesser Demons used to infiltrate the settlement; this would have allowed the demons to bypass the sarafan defences and attack them from behind, explaining how the Sarafan buildings have been so easily overwhelmed.
- ↑ Power Station Worker: "I’m not coming out! They’re everywhere! Those horrible beasts! They’re killing everyone in sight! I’m safe here, though. Someone will come to rescue me. Someone will come! " Crystal Dynamics. Blood Omen 2. (Eidos Interactive). PlayStation 2. (March 19, 2002) Transcript.
- ↑ Seraphan Knight: "Name and business."//Carter: "What’s this? By thunder, every week I depart by this gate."//Seraphan Knight: "Name and business."//Carter: "Turo, bringing supplies to the garrison beyond the abode of the witch. Here is my toll. "//Seraphan Knight: "The bridge is fallen."//Carter: "Again? And they’ve not repaired it?"//Seraphan Knight: "There’s more important matters afoot. A company’s being sent out."///Carter: "The smugglers are to be destroyed at last?"//Seraphan Knight: "Smugglers? There’s worse than that infesting the roads. But now the culprits will be dealt with."//Carter: "At long last. Why pay such high tolls if they won’t keep the roads open, that’s what I say."//Seraphan Knight: "Hold your tongue! Or you may not keep it long. Open the gates, there!" Crystal Dynamics. Blood Omen 2. (Eidos Interactive). PlayStation 2. (March 19, 2002) Transcript.