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"Embrace your destiny, Raziel...
You must reclaim the Reaver – it was forged for you and you alone...
Without it, there is no hope..."
―Janos Audron — Listen (file info)[src]

Blade of Vengeance or Chapter 9: Blade of Vengeance is the ninth "level", or chapter, of Soul Reaver 2. It opens with Raziel witnessing the death of Janos Audron in his retreat and follows Raziel as he pursues the Sarafan commanders responsible for the act to the Sarafan Stronghold and confronts them.

ProfileEdit

PlotEdit

Having completed the Fire Forge and gained the Fire Reaver in the previous chapter, Raziel used the new enhancement to open the sealed door barring his way into Janos's chambers. He arrived to find the Sarafan commanders surrounding a fallen Janos Audron rendered helpless with the use of Moebius's Staff and was powerless to stop them as the lead inquisitor tore out Janos's heart.[SR2][SR2-C9]

As the inquisitor held the grisly trophy aloft, Raziel caught a clear sight of his face and realised that the lead inquisitor was his former human self, accompanied by his brothers Turel, Dumah, Zephon and Melchiah - a group Raziel had recently lionized and revered. As the two incarnations of Raziel locked eyes, a tremor shook the building and the Sarafan retreated taking the Reaver blade with them.[SR2][SR2-C9]

Raziel descended to Janos's body, finding the ancient vampire barely clinging to life. Janos reiterated his belief in Raziel and his willingness to die to have saved him. Encouraging Raziel to reclaim to Reaver, Janos revealed before he died that it was forged for Raziel alone. As Raziel backed away from Janos's corpse he rejected his previous beliefs and pledged to honour Janos, resolving to pursue the Sarafan to their stronghold, avenge Janos's murder, retake the Reaver and - recognising the supposed ability of the 'Heart of Darkness' to restore vampire unlife - Raziel finally sought to reclaim the Janos's heart, hoping to restore Janos himself. Raziel left the retreat by jumping from the balcony and Janos Audron's Retreat collapsed behind him.[SR2][SR2-C9]

As Raziel journeyed back through Nosgoth, he was confronted by various Demons who taunted him about his destiny. Recognising that they from centuries in the future, Raziel surmised that they were "minions of the unseen forces" that Kain had warned him about and their attempts to stop him were a signal of their "displeasure" at his actions.[SR2][SR2-C9]

As he made his way through the Subterranean Ruins, Raziel again confronted the Elder God in the Subterranean Pillars Chamber. This time with a tone of "ominous finality", the Elder simply lamented that Raziel had failed it, whereas Raziel asserted his independence, voicing his doubts that the Elder was responsible for his resurrection at all. [SR2][SR2-C9]

After fighting his way back to the Sarafan Stronghold, Raziel was able to use the Fire Reaver on a Fire Plinth to melt the Ice on the surface of the Great Southern Lake and gain entry to the building.[SR2][SR2-C9]

SR2-DC-CorneredInTheStronghold-050

Soon after, Raziel unexpectedly found the Reaver laid across his path in a small antechamber, but instead of the usual temporal distortion, Raziel felt only the "nameless dread" he had when Janos presented the blade to him. As he studied the blade he was interrupted by Moebius and Malek - with Moebius's Staff disabling the Wraith Blade. Cornered by the two, Raziel debated his destiny with Moebius before the unmistakeable voice of Vorador rang out, indicating the imminent Slaughter of the Circle. With Malek persuaded by Moebius to Raziel was a greater threat, they remained present until Raziel - devoid of any other weapons - grasped the Reaver, prompting Malek and Moebius to leave and bolt the exit on their way. Raziel soon realised that he had become bound to the blade, unable to let go of the Reaver or put it down, but with his strength sustained indefinitely - preventing him from taking damage or Shifting into the Spectral Realm.[SR2][SR2-C9]

Forced into another path through the stronghold away from the Circle's gathering-room and the slaughter taking place there, Raziel found that he was being channelled into facing the greatest threats of the Sarafan Order - the Sarafan commanders. As he reached the Cloister he was confronted by Melchiah and Zephon. Quickly dispatching the two Raziel recognised that the Reaver had now made him virtually invincible, and privately he began to appreciate Kain's choice of lieutenants for his empire - realising that despite his initial outrage at the Tomb of the Sarafan, he had always been responsible for their deaths in the first place.[SR2][SR2-C9]

As he continued through the stronghold he was next ambushed by Rahab and Dumah in the Sanctuary area, and then by Turel in the chapel - each fell before the power of the blade - with Raziel taking particular pleasure at the death of Turel who had eluded his vengeance in the Soul Reaver era. Finally Raziel made his way to the Chapter House and a final confrontation with the human Sarafan Raziel.[SR2][SR2-C9]

WalkthroughEdit

Janos Audron's RetreatEdit

SR2-JanosRetreat-Exterior-Lake-EraC-Material-Collapsed

The exterior of Janos Audron's retreat

After dropping in the lake outside Janos Audron's Retreat it was necessary for Raziel to swim directly upward to the hole in the ice above him and climb out onto the frozen lake. Heading south, he could crouch-jump to the island with Sarafan banners and glide across to the island with the broken staircase, before gliding to the southern-most island and from there to the terrace at the edge of the lake. As he headed down the small staircase Raziel would be confronted by two Gas demons who erected Combat barriers and taunted him about his destiny. Defeating the two would drop the barriers and enable him to travel further south into the mountains.[SR2][SR2-C9][1]

UschtenheimEdit

As Raziel continued along the path another set of Demons would ambush him, with two Acid demons raising barriers and attacking - again requiring Raziel to defeat them to progress. Once he had dispatched the Acid demons Raziel could continue to follow the trail as it dropped down into a wide open area. Here he was again confronted by Demons that taunted him - this time by three Lightning Demons and their barriers. Attacking them with the Wraith Blade and using the powers of the Reaver bar allowed him to defeat them quickly, dropping the barriers and allowing him to re-imbue the Fire Reaver from the nearby Fire Reaver font if necessary. Climbing the western wall, Raziel could make his way along the passage to the entrance to Uschtenheim, fighting or evading a group of Sarafan warrior swordsmen and a sorceress along the way.[SR2][SR2-C9][1]

SR2-Uschtenheim-Janos4-North-Material-EraC

northern Uschtenheim

As Raziel entered Uschtenheim the village would be blocked of by Fire barriers and three Fire demons would spawn within in addition to the five Sarafan already present in the village. Generally the enemies would split into three groups, each with conflicting enemies, allowing Raziel to choose to attack with the wraith blade quickly or keep his distance and pick off the survivors (remaining wary that if he got to close all of the enemies would turn on him) - a Fire demon fought with a pikeman and a swordsman in the north, another fought two pikemen in the center near the church, while a third fought a swordsman to the south in front of the exit. Raziel could take cover within the small church and once the demons were defeated use the save altar there before re-imbuing the Fire Reaver at a font in front of the church and moving on to the south to use the lever to raise the gate and allow him to leave the hamlet.[SR2][SR2-C9][1]

In the next clearing four Sarafan warriors waited below a high ledge, but as soon as Raziel dropped down two fire demons would spawn and raise combat barriers. Again Raziel could choose to attack quickly with the wraith blade or return up the slope and wait for the demons and Sarafan to fight among themselves and pick off the weakened victor, this time he could use the overlook to his advantage and fire Reaver bolts at the enemies below. Once the demons were defeated, Raziel could progress to the platforms on the other side and jump up to face or evade a swordsman and a sorceress before moving onto the next clearing. At this overlook, Raziel would be confronted by a powerful Black demon, again using combat barriers and taunting him. Using Reaver bolts and dropping down and using the wraith blade against it, Raziel could defeat the demon and drop the barriers, allowing him to reach the passage to the swamp, again imbuing the Fire Reaver at the nearby font if necessary.[SR2][SR2-C9][1]

The SwampEdit

SR2-Swamp-Swamp1-EraC-Material

Dropping down and taking the southeast path, Raziel would be confronted by three Sarafan warriors as he passed a checkpoint. Confronting or evading them he could continue further south, passing another three Sarafan on his way to the save altar in the east of the swamp. As he embarked upon the watery areas of the swamp, Raziel could choose to imbue the Air Reaver at a nearby font to run through the water, or keep his Fire Reaver and jump across the islands - either way he would be confronted by another Sarafan as he left the clearing and four more as he moved around the turning to the northern gate. As he passed under the Dark forge balcony, another set of combat barriers would be raised leaving Raziel trapped with another taunting Black demon. After defeating it he could jump down the shaft inside the building in the south and reach the Subterranean Ruins.[SR2][SR2-C9][1]

The Subterranean RuinsEdit

SR2-SubRuins-Pillars10-EraC

The drained statue chamber

When he reached the bottom of the shaft Raziel would be confronted by a shade and, killing or evading it, he could continue heading southwest, dropping down to the Air plinth at the bottom of the cavern. Dealing with several more shades here, he could continue to the southwest following the stairs and crouch-jump up to a higher platform where he would encounter more shades, before descending to the cavern entrance where three more shades awaited.[SR2][SR2-C9][1]

As Raziel reached the statue room he found the water completely drained and a pair of Acid demons warped in to confront him. Killing or evading them, he could then proceed to the alcove in the northwestern wall where a air font was positioned and another pair of acid demons would warp in. Jumping to the alcove to imbue the Air Reaver and returning to the base of the statue to activate the Air plinth, Raziel could then glide up on the updraft created to reach a platform near the top of the statue and then use the climbing wall to reach the summit of the statue. From there he could jump to the north west to a platform jutting from the wall and follow it around the top of the chamber, jumping to the platform in the western corner then to the balcony along southwest wall and on to the platform in the south to re-imbue the Fire Reaver at the font, before jumping back to the balcony, jumping up the platform behind it and continuing up the climbing wall in the southeast of the room above. At the top Raziel would be confronted by several shades, but could easily dispatch or evade them and follow the path as it headed towards the southwest before winding down around a pool of water. Jumping in the water, Raziel could swim through the underwater tunnel westward to reach the Subterranean Pillars Chamber.[SR2][SR2-C9][1]

SR2-SubPillars-Side-EraC

The early Subterranean Pillars Chamber

Swimming past the Elder God and surfacing to meet him, Raziel could soon visit the Save altar in the north of the room before continuing to the south and up the staircase, bypassing or dispatching several shades along the way. Following the passage as it headed north and westward, Raziel would be confronted by two acid demons at the bend in the trail and another two in the wider cavern area, each accompanied by several shades, however none was using demon barriers so it was possible to avoid them and head straight for the exit to reach the sealed door leading to the end of the Pillars area.[SR2][SR2-C9][1]

The PillarsEdit

Once through the sealed door Raziel could head forward to the checkpoint where three shades would attack him, but they could be easily avoided or dispatched. Heading up the stepped path, he could follow the trail as it twisted back towards the pillars and dropped down into the Pillars clearing itself. As Raziel made his way across the clearing to the battlement doors, demon barriers would raise and he would be faced by three Black demons who taunted him. Using a combination of a charged wraith blade, long distance Reaver bolts and using the pillars for cover (if necessary using them in the same capacity to help him consume souls in the Spectral Realm), Raziel was able to defeat the demons and drop the barriers allowing him to progress through the battlement doors.[SR2][SR2-C9][1]

SR2-Pillars-Pillars4-Top-Material-EraC

The pristine Pillars

Proceeding through the doors Raziel would be confronted by a group of Sarafan warriors which he could dispatch or evade at will. Following the trail around towards the top of the Shrine area, another group would confront him before he reached the top of the bridge - which was yet to be built in this era (usage of a nearby air plinth was necessary to return to the pillars section). Dropping down, Raziel could follow the river south passing a checkpoint and another group of Sarafan, and down the waterfall to the Shrine construction where he would be confronted by two pikemen and a sorceress.[SR2][SR2-C9][1]

Defeating or evading them, Raziel could follow the trail and the river east as it led over a bridge away from the shrine - with another fire font positioned under the bridge if necessary. A group of Sarafan would ambush Raziel here and as he progressed further along and another set would attack at the bend in the trail. Continuing to head east, Raziel would soon reach a high overlook where he could drop down to the icy Great Southern Lake.[SR2][SR2-C9][1]

SR2-Shrine-Top-Scales-High-EraC

The top of the Shrine area

The Great Southern LakeEdit

If Raziel did not possess the Fire Reaver at this point, then it was necessary for him to head east across the frozen lake to a Fire Reaver font on an outcrop on the southern bank, clearing various Sarafan troops along the way - including several sorceresses who would flee when damaged and shoot bolts from afar. Returning to the western bank and down the western trail Raziel could use the final save altar before returning to the lake and the dock entrance to the Sarafan stronghold. A Fire Plinth on the west bank allowed Raziel to melt a section of ice just in front of the door.[SR2][SR2-C9][1]

SR2-Lake-StrongholdDock-EraC

The Southern lake with melted Sarafan dock entrance

Once this way done, Raziel could cross the ice again to reach a light font on a platform on the northern bank, clearing the Sarafan along the way and crouch-jumping to reach it and imbue the Light Reaver. Armed with the Light Reaver and the nearby Sarafan dispatched, Raziel could shoot a Light Reaver bolt at the Light crystal atop the dock doorway, opening the doors and allowing him to swim inside the dock and enter the Sarafan Stronghold.[SR2][SR2-C9][1]

The Sarafan StrongholdEdit

Swimming inside the stronghold dock, Raziel would immediately be attacked by four sorceresses firing bolts at him from either side of the dock. Climbing out to the western side, Raziel could dispatch those on this side if necessary, before following the passage in the southwest and defeating the two swordsmen waiting in the corridor and progressing through the doorway at the end of the passage. In the next small antechamber, Raziel would be confronted by two swordsmen and a sorceress and forced into combat as portcullises shut the exits, requiring him to defeat the enemies before moving on. Once Raziel had dispatched these foes the southern exit opened leading him down another corridor. With the southern corridor exit barred, Raziel was forced into the eastern door into a small antechamber where he was able to recover the Reaver after a confrontation with Moebius and Malek.[SR2][SR2-C9][1]

  • Icon-SoulReaver The Reaver: "The sword's power is at its height, and it sustains Raziel, healing any damage in seconds and forcing him to remain in the Material Plane. The vampiric blade also drains the blood of its fallen enemies."[1]

Exiting through the eastern door, Raziel found himself in the Cloister where the exits were shut and he was confronted by the first of the Sarafan commanders - the Sarafan knights Melchiah and Zephon.[SR2][SR2-C9][1]

SR2-Stronghold-Courtyard-EastWall-Material-EraC

The early Cloister

Made virtually invincible by the Reaver, Raziel's health did not drain and he was unable to shift into the Spectral Realm or put down the blade, however the aggressive attacking and stout defending of the inquisitors still made the battle something of a challenge. To defeat them it was necessary to evade their lunging strikes and to block and counter - keeping them together so they could not attack from two sides. Once they were defeated Raziel could move on, heading through the corridor on the north wall to reach the Sanctuary cathedral area and an enclosed confrontation with the Sarafan knights Rahab and Dumah.[SR2][SR2-C9][1]

As before Raziel was impervious to harm , but the aggressive style of the inquisitors could still make this battle challenging, so it was best to block and counter their attacks until they had taken enough damage to be put down. After they were defeated Raziel could move north through the Sanctuary area into the raised gated choir where he would be faced with the inquisitor Turel.[SR2][SR2-C9][1]

SR2-Stronghold-Sanctuary-SanctumRight-EraC

The Sanctuary transept and choir

Main article: Turel (SR2 boss)

With Turel facing Raziel unaccompanied, he represented a step up in terms of strength but lacked the opportunity to double team, and with Raziel made invincible by the Reaver, the same tactics as before would eventually pay dues and Turel would be dispatched. With Turel defeated the portcullis barring the southern door would rise, allowing Raziel to pass through the corridor and onto the Chapter House and his final battle.[SR2][SR2-C9][1]

ConclusionsEdit

DevelopmentEdit

Template:Banner-RealWorld During development the Soul Reaver 2 team specifically intended to avoid the traditional level/boss structure of videogames, instead punctuating the action with what director Andrew Bennett called "epic sequences". This is achieved through most of the game by plot heavy cinematic sequences and puzzle heavy forge areas with specific unlocks gained.[2][3][4][SR2] Blade of Vengeance perhaps comes closest to videogame convention, with the entire chapter essentially being a 'rush' of increasingly challenging enemies, starting with various Demons and building up to pseudo-boss battles against the Sarafan commanders, with final encounters with Melchiah and Zephon, Rahab and Dumah, and Turel before facing the final 'boss' in the next chapter.[SR2-C9][SR2-C10][5]

Notably neither Malek nor Rahab is present at the death of Janos. While Malek's absence is perhaps plot-related and understandable with his duties as leading Sarafan and protector of the circle, Rahab's absence was in actuality due to performance issues - as Daniel Cabuco explained:

"Rahab was there.. but we ran into a performance issue with having Raziel, Janos, human Raz, and all the lieutenants on screen at the same time. So we had to cut one.. We picked Rahab at random."
Daniel Cabuco[6]

The final sequence of Janos Audron's Retreat, which shows Raziel observing looking down from the balcony holding the Fire Reaver greatly resembles the final window of the Chronoplast visions seen in the Chronoplast in the final chapters of Legacy of Kain: Soul Reaver.[SR2-C9][SR1-C9] The scene from Soul Reaver was originally intended to depict Raziel with the Amplified Reaver looking down from the Pinnacle of the Silenced Cathedral, having opened the sounding pipes to destroy the Vampires of Kain's empire - these events were ultimately cut from Soul Reaver and included in the Chronoplast sequence as 'visions of a potential future'.[7] Soul Reaver 2 was the first to actively re-integrate the events into the time-stream with the sequence from the end of Janos Audron's retreat actually remodelled to more closely match the scene shown in the Chronplast visions - the original scene is still present in game files and can be observed by re-entering and exiting Janos chambers using Debug menus or other methods.[SR2][SR2-C9][8] Other scenes from the visions would be re-integrated in Legacy of Kain: Defiance.[DEF]

SR2-Debug-RazVsMalek

Malek fighting Raziel with the aid of Debug menu tricks

Manipulation of the Debug menu reveals several interesting effects that shed light on the development process:

  • Re-entering the Reaver antechamber repeatedly after triggering the cornered in the stronghold cutscene allows Malek to be fought as a regular enemy, revealing that he does have a form of combat AI, despite being seen only in a single cutscene (by comparison, Moebius does not). Presumably this is due to Malek being at least partially copied from the other inquisitors.[SR2][SR2-C9]
  • Following on from this, the other inquisitors can also be fought without the use of the Reaver and its healing powers. The battles with the inquisitors are the only place where Pikes can be seen in game, and they can only be retrieved if Raziel is not armed with the Reaver. Their listing as a weapon type in the Prima guide and the naming of the Vampire hunter pikemen and Sarafan warrior pikemen perhaps suggests the weapon was originally intended to be seen more often in the title before its usage was restricted to the inquisitors.[SR2][SR2-C9][1]
  • It is also possible to shift to Spectral Realm using debug menus or other tricks - which is not usually possible in the Sarafan Stronghold sequences because of Raziel's possession of the Reaver - this reveals that the spectral realm is notably quieter, with fewer Planar portals, virtually no spectral enemies and less spectral terrain morphing - arguably this is due to its inaccessibility in the course of the regular game, rendering such additions unnecessary.[SR2][SR2-C9]

NotesEdit

SR2-JanosRetreat-JanosChamber

Janos's private chambers

  • Soul Reaver 2 is not formally divided into chapters or levels in-game.[SR2] The chapter names and definitions used at the Legacy of Kain Wiki originate from the supplementary Prima Guide, Prima's Official Strategy Guide - Soul Reaver 2[1]
  • The dialogue transcripts used in this article are, wherever possible, adapted directly from the Dark Chronicle summary transcripts available in game. Scenes not included in the Dark Chronicle feature are instead adapted from Tenaya's transcript of Soul Reaver 2 at Nosgothic Realm - itself derived from the Dark Chronicle and an official game script provided by Crystal Dynamics' Kyle Mannerberg.[SR2][9]
  • The interior of Janos's private chambers is only shown in cutscenes and cannot be visited in normal gameplay, however it is possible to explore using fly codes or hacked savegames. This reveals the chamber as much more 'homely' and 'warmer' than the surrounding areas with none of the ice seen in other areas. Interesting features included an open fireplace and chimney with an unusual depiction of a bearded figure above the mantelpiece, a balcony above the external lake, several Reaver icons (and the Reaver itself), two busts of Janos and a large basin filled with Blood flanked by two sculptures resembling goats.[SR2][SR2-C8][SR2-C9][10]
SR2-Enemy-BlackDemon-Close

The Black demon class

SR2-FirePlinth-Use

Raziel using the unique Fire plinth

SR2-Inquisitor-Souls2

The unique souls of the inquisitors

  • In Vampire Interview, Janos commented that the Reaver was "infused... with vampiric energy, empowering the Reaver to drain our enemies of their precious lifeblood" - it can be observed doing just that do the Sarafan commanders, however perhaps tellingly it does not consume their souls. The souls of the inquisitors are notably unique among those of the game, appearing as blue spheres. Even with the aid of debug menu effects, they cannot be consumed or seen in the Spectral Realm as they quickly rise away - presumably due to their 'destiny' to be resurrected as Kain's lieutenants.[SR2-C8][SR2-C9][SR1-C7] - the 'rising' of the souls also matches the original artwork and scene descriptions of the Archons debut in Defiance, which explicitly showed spectral souls attempting to 'ascend' to another plane.

ContinuityEdit

  • The retreat intact in Nosgoth's early history
  • The collapsed retreat in Nosgoth's early history
  • Janos's retreat collapsed in the post-Blood Omen era

Some aspects of this sequence relate to other chapters in the series:

  • The cutscene in the Chronoplast vision from Soul Reaver
  • The redesigned Soul Reaver 2 cutscene
  • Malek as he appeared battling Vorador in Blood Omen
  • Malek minutes earlier as he appears in Soul Reaver 2
SR2-Screenshot-Enemy-Rahab

Rahab's seahorse decorated and marine colored armor, evocative of his later evolution

SR2-Texture-Stronghold-InquisitorDumah

Dumah's commemorative mural foreshadows this chapter

GalleryEdit

  • SR2 Dark Chronicle: The Death of Janos Audron
  • Cutscene: The Final Transgression
  • Cutscene: The Final Transgression
  • Cutscene: The Final Transgression
  • Cutscene: The Final Transgression
  • Cutscene: The Final Transgression
  • Cutscene: The Final Transgression
  • Cutscene: The Final Transgression
  • Cutscene: The Final Transgression
  • Cutscene: The Final Transgression
  • Cutscene: The Final Transgression
  • Cutscene: The Final Transgression
  • Cutscene: The Final Transgression
  • Cutscene: The Final Transgression
  • Cutscene: The Final Transgression
  • Cutscene: The Final Transgression
  • Cutscene: The Final Transgression
  • Cutscene: The Final Transgression
  • Cutscene: The Final Transgression
  • SR2-BonusMaterial-DC-TheFinalTransgression-001.png Cutscene: The Final Transgression
  • SR2-BonusMaterial-DC-TheFinalTransgression-002.png Cutscene: The Final Transgression
  • SR2-BonusMaterial-DC-TheFinalTransgression-003.png Cutscene: The Final Transgression
  • SR2 Dark Chronicle: The Final Transgression
  • SR2 Dark Chronicle: Cornered in the Stronghold
  • SR2 Dark Chronicle: Vengeance

See alsoEdit

ReferencesEdit

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 Icon-Prima Prima Games / Demian Linn and David Hodgson. Prima's Official Soul Reaver 2 Guide. (2001)
  2. Icon-IGNIGNDC Interviews Crystal Dynamic's Andrew Bennett at IGN (by 'IGN Staff'/Andrew Bennett)
  3. Icon-IGNSoul Reaver 2: Director's Interview at IGN (by Douglass C. Perry/Amy Hennig)
  4. Legacy of Kain: Funk Soul Brother at Official Playstation Magazine, issue 36, September 2000 (by John Davison and Joe Rybicki/Amy Hennig), Archived at Legacy of Kain Wiki
  5. Boss Rush at TV Tropes
  6. Icon-DCab Some questions about SR2 Sarafan at DCabDesign (by Lexy), post #3 (by Daniel Cabuco)
  7. Wiki-Icon-TLW The Amplified Reaver at The Lost Worlds (by Ben Lincoln).
  8. Wiki-Icon-TLW Alternate Aerie Exit Cinematic at The Lost Worlds (by Ben Lincoln)
  9. Icon-NR Soul Reaver 2 - Dialogue at Nosgothic Realm (by Tenaya)
  10. Wiki-Icon-TLW Behind the Scenes - The Aerie at The Lost Worlds (by Ben Lincoln)
  11. Wiki-Icon-TLW Question and Answer with Jen, Richard, and Kyle at The Lost Worlds (by Ben Lincoln/Jennifer Fernández, Richard Lemarchand and Kyle Mannerberg)
  12. Wiki-Icon-TLWReaver Upgrades at The Lost Worlds (by Ben Lincoln)
  13. Wiki-Icon-TLW Question and Answer with Amy Hennig at The Lost Worlds (by Ben Lincoln)
  14. Wiki-Icon-SR1 Legacy of Kain: Soul Reaver manual (US version). Crystal Dynamics. (Eidos Interactive). (August 16, 1999) Download.
  15. Wiki-Icon-SR1 Legacy of Kain: Soul Reaver manual (UK version). Crystal Dynamics. (Eidos Interactive). (August 16, 1999) Download.
  16. Icon-Prima Prima Games / Mel Odom. Prima's Official Legacy of Kain: Soul Reaver Guide. (1999)
  17. 17.0 17.1 Icon-Eidos Eidos Interactive / Patrick Dowling. Das Offizielle Lösungsbuch - Legacy of Kain: Soul Reaver. (1999)
  18. Icon-Prima Prima Games / Ian Osborne. Blood Omen: Legacy of Kain: Official Game Secrets. (1996)
  19. Wiki-Icon-TLW Turel at The Lost Worlds (by Ben Lincoln)
  20. Wiki-Icon-TLW Amplified Force Projectile at The Lost Worlds (by Ben Lincoln)

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